Hollow Knight Steel Soul Guide
In this guide, I’m going to rank all charms in Hollow Knight from the worst to the best with in-depth explanations of their usefulness, charm notch efficiency and strategies.
If you disagree with anything in this guide, feel free to leave a comment. I’m going to be reading all of them.
Extremely Situational & Useless
Heavy Blow (45/45)
Hollow Knight: How to Steel Soul Easily Posted on April 12, 2019 Okay, so first – there are people who think that if you’re playing Steel Soul at all, it’s legitimate to pause just before you lose a boss fight, and quit the game to get to a bench. Defeat the Hollow Knight and become the Vessel. Achieve 100% game completion and finish the game in Steel Soul mode. Guide War of the Visions: Final Fantasy. Let us go ahead and look at where you can find the Pale Ores along with the Nail Arts that exist in Hollow Knight. Deepnest This Pale Ore can be received by defeating the Nosk boss. Hollow Knight: How to Steel Soul Easily Posted on April 12, 2019 Okay, so first – there are people who think that if you’re playing Steel Soul at all, it’s legitimate to pause just before you lose a boss fight, and quit the game to get to a bench.
The knockback on it is so poor that it has very little interactions with melee enemies. This charm can even make the game harder for you as it makes ranged enemies such as Aspid Hunters, Primal Aspids & Soul Twisters have an easier time kiting you from far. Not to mention it houses 2 CHARM NOTCHES. Unless Team Cherry eventually buffs it, it’s gonna remain as the worst charm in the game.
Void Heart(44/45)
Has no gameplay benefits except that it unlocks other endings and protects you from Void creatures. The reason why it isn’t last on the list is because it doesn’t house any charm notches.
Kingsoul(43/45)
Houses 5 charm notches but has very little use. The small amounts of soul you get over time is totally not worth it.
Carefree Melody(42/45)
There is absolutely no reason for you to use this charm. It houses 3 charm notches for a chance to protect you from damage. It’s definitely not a good trade off for Grimmchild.
Hiveblood(41/45)
This item is very good for White Palace if you run out of soul, but that’s about it. It’s not even that good in Path of Pain considering you’re given infinite amounts of soul on “checkpoints”. Combat-wise, this is one of the worst charms you can equip.
Baldur Shell(40/45)
Doesn’t provide enough but asks for 2 notches. Other defensive charms will just be way better than Baldur. It can be useful in Prince Zote and Radiant bosses as it does protect you from damage, but its long cooldown makes it not worth it outside of those instances.
Stalwart Shell(39/45)
Can be useful for exploring new boss fights in the early game but it falls short compared to other charms later on.
Situational & Okay-ish
Joni’s Blessing(38/45)
Good against fast paced boss fights such as Nightmare King Grimm where you won’t have a lot of time to heal. The charm notch penalty is huge though so it’s not higher on the list.
Sprint Master(37/45)
Not much to say about this one, it’s okay and it does its job until you get Super Dash.
Dash Master(36/45)
As you get this charm earlier than Sprint Master, you’re gonna have plenty of time to use it before you unlock Super Dash.
Dream Wielder(35/45)
Useful in Trials as you’ll be able to dream nail weak enemies and heal more often in pauses with Quick Focus.
Weaversong(34/45)
Can be used to cheese difficult bosses such as Watcher Knights paired with Glowing Womb. It can also be good for exploration combined with Grubsong.
Glowing Womb(33/45)
The only reason why it’s higher than Weaversong is because it has a good synergy with Defender’s Crest.
Sharp Shadow(32/45)
This charm can be quite useful for fighting enemies that you aren’t confident enough to face ranged or melee. One of the best times to use this charm is while fighting Traitor Lord as his pattern is heavily focused on dashing.
Spore Shroom(31/45)
Very charm notch efficient and useful while exploring the map.
Mediocre & Good for builds
Lifeblood Heart(30/45)
It’s good if you’re going for a tanky charm build while paired with Lifeblood Core.
Lifeblood Core(29/45)
Can be used even without Lifeblood Heart as it’s extremely notch efficient.
Shape of Unn(28/45)
There are a bunch of better options for 2 charm notches, but Shape of Unn is pretty good when paired with B. Shell.
Grubberfly’s Elegy(27/45)
Useful in Trials and Godhome. You need some decent knowledge of the game if you want to go anywhere with this charm though, as getting hit just once is going to nullify this charm completely. It’s the best to use against slow melee enemies and bosses as you can zone them away from you almost infinitely if used correctly.
Defender’s Crest(26/45)
Would be WAY higher on the list if Flukenest didn’t receive a huge nerf.
Spell Twister(25/45)
Not very useful compared to other options.
Flukenest(24/45)
Sadly, Flukenest has been killed by Team Cherry after FlukeCrest strategy was discovered. It has way less uses now that the damage got decreased and charm notch count increased. It’s still very good against The Hollow Knight.
Soul Eater(23/45)
Very good in full spell builds but it houses way too many charm notches. If the soul amount gets increased in the future, it’ll be higher on the list.
Wayward Compass(22/45)
One of the essential charms on your first run, after that it becomes obsolete.
Steady Body(21/45)
Criminally underrated charm. It allows for extremely precise platforming and easier combat all for just 1 charm notch.
Deep Focus(20/45)
Good for exploring new areas as you’ll have plenty of time to heal. Shares a similar problem with Wayward Compass. It’s just not very useful after your first run as you’ll know the areas way better than on your first run.
Good & Useful
Dream Shield(19/45)
Skill-based charm. The better you are at the game, the better this charm will become. Blocks loads of projectile types. It’s not charm notch efficient so it falls off late game.
Grimmchild(18/45)
Deals decent damage and it doesn’t drain your resources in order to function. It’s pretty much a better version of Glowing Womb and Weaversong. It’s an essential for spawner charm builds.
Fragile Greed(17/45)
Super useful while exploring. Gives a lot of geo and it doesn’t house way too many charm notches. You have to be careful while having it on though as you’re gonna have to spend a hefty amount of geo to fix it if you die (The same applies to all Fragile Charms).
Unbreakable Greed(16/45)
The same as Fragile Greed except you don’t break it upon death (The same applies to all Unbreakable Charms).
Gathering Swarm(15/45)
This charm is almost a must have while exploring. You don’t have to waste time on collecting geo for the low price of only 1 charm notch.
Thorns of Agony(14/45)
Useful in boss fights and when getting swarmed by enemies (such in Soul S.). It’s especially good in Hornet’s second encounter as you remove the spike traps she makes when Thorns collide with them.
Fragile Heart(13/45)
Not much to say about it other than very good for some decent defense in combat.
Unbreakable Heart(14/45)
The same as above except unbreakable.
Excellent & Very Useful
Long Nail(11/45)
One of the first charms you’ll get at the start of the game. It’s very useful even in late game but gets overshadowed by Mark of Pride.
Grubsong(10/45)
It’s very useful against encounters where you know you’ll take a lot of damage. Good when paired with Quick Focus. Almost a must have in the mid-late game on your first run.
Soul Catcher(9/45)
Useful at all stages of the game. You get it pretty early on and you’ll want to have it equipped until the mid-game.
Shaman Stone(8/45)
Increases spell damage by a good amount and it’s only 2 charm notches. Falls off terribly in late game though.
Nailmaster’s Glory(7/45)
This is essential in Pantheons as your nail arts deal crazy damage. You’ll get to Absolute Radiance 10 minutes earlier in Pantheon of Hallownest if you use Nailmaster’s Glory all the way through. Not to mention it’s ONLY 1 charm notch.
Mark of Pride(6/45)
Very good for kiting and even better when combined with long nail. Not any higher because it’s not necessary for the ultimate strategy.
Quick Focus(5/45)
Almost all of the time you spend playing this game you’ll want to have this charm equipped. It’s just perfect for almost every situation. Exploring, basic combat, boss fights… While exploring you’ll save up a lot of time when quick focusing with deep focus, in basic combat you’ll have a way bigger window to heal and in boss fights you’ll be able to heal in sections where bosses are actively attacking you.
Hollow Knight Glass Soul
God Tier & Optimal
Quick Slash(4/45)
This is one of the strongest charms in the game for many reasons. This charms allows you to demolish pretty much all bosses in the game. The attack speed you receive from it is actually mind blowing for a 3 notch charm. This charm is so broken to the point that you can block Massive Moss Charger’s path by just attacking it.
You might wonder, why is it not the first charm on the list? It’s simply because you unlock it in mid-late game, where you’ve already defeated most bosses. The following next charms are unlocked way earlier and thus can be abused way earlier.
Fragile Strength(3/45)Last dream: complete edition download.
The biggest source of damage you can get from a charm. You get it early-mid game for a low price of geo. If you’re good enough to never die, you’ll never have to worry about repairing it. In Steel Soul, it’s especially useful as you lose all your progress if you die anyway.
Unbreakable Strength(2/45)
Same as Fragile Strenght except it can’t be broken.
Furry of the Fallen(1/45)
By far the best charm in the game. You can get it in the first 10 minutes of the game. If you’re a speedrunner or a professional player, this is the best charm in the game. Nothing can outperform it. Its damage stacks with Unbreakable/Fragile Strength providing a 162.5% damage increase when at 1 mask and having both equipped.
If Furry of The Fallen was a mid-late/late game charm, it would be way lower on the list. But as you get it in the first area of the game, its potential for speedruns is way too better than Strength’s and Quick Slash’s.
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Hollow Knights Charms are special items that provide the player with different abilities. Some are based on existing mechanics, while others add completely new mechanics to the players experience. There are a total of 45 Charms in the game, 5 of which are replaceable (upgradeable).
Different Charms require a different number of Notches to be equipped, the players starts with 3 Notches and can attain another 8 during the game. Making a total of 11 Notches available to the Knight. 4 of which can be acquired through a vendor and the other 4 can be found or given as reward for killing certain bosses. If you wish to know more, checkout this resource.
Being Overcharmed
Overcharmed occurs when the player equips a charm that requires more Notches than they have. The game allows for this occur, but penalises the players with a 50% increase in damage from all sources. An Overcharmed state is displayed by a purple aura on the health bar. Overcharming is a viable strategy for those skilled enough or geared well enough to survive the 50% increase in damage.
In order for this to occur you must have at least one Notch space remaining. And ideally used for the Charms that are very powerful but require a large number of Notches. A great example would be Soul Eater or Mark of Pride, where the added advantage can somewhat offset the negatives of being overcharmed.
Best Charms
Wayward Compass – 1 Notch
Whispers its location to the bearer whenever a map is open. The major navigation item when new to the game and having to find your way around the complex labyrinth.
Gathering Swarm – 1 Notch
A swarm will follow the bearer and gather up any loose Geo. At 1 Notch, its the perfect Charm for the little saver in you.
Stalwart Shell – 2 Notches
When recovering from damage, the bearer will remain invulnerable for longer. This provides you the opportunity to do extra damage and also gives you a larger window to escape dangerous situations.
Soul Catcher – 2 Notches
Increases the amount of SOUL gained when striking an enemy with the nail. Making it a great item for caster builds or heavy soul usage builds.
Shaman Stone – 3 Notches
Increases the power of spells, dealing more damage to foes. For obvious reasons this is Charm is ideal for caster builds.
Soul Eater – 4 Notches
Greatly increases the amount of SOUL gained when striking an enemy with the nail. Generates triple the amount of SOUL in comparison to Soul Catcher, while costing twice the Notches.
Dashmaster – 2 Notches
The bearer will be able to dash more often as well as dash downwards. Greatly increases the speed of traveling around the map. Making it a great Charm with low requirements.
Thorns of Agony – 1 Notch
When taking damage, sprout thorny vines that damage nearby foes. Useful defensive and situational item. However, kills generate no SOUL.
Spell Twister – 2 Notches
Reduces the SOUL cost of casting spells. The perfect charm for the caster builds.
Steady Body – 1 Notch
Keeps its bearer from recoiling backwards when they strike an enemy with a nail. Found this very useful early on when getting the hang of the combat. Especially since it reduces the chance of being knocked around and taking extra damage.
Heavy Blow – 2 Notches
Increases the force of the bearer’s nail, causing enemies to recoil further when hit. Great item for physical damage builds. The knockback provides a decent combat advantage by increase enemy distance.
Quick Slash – 3 Notches
Allows the bearer to slash much more rapidly with their nail. Great item for physical damage builds, increasing damage output in the same window of time.
Longnail – 2 Notches
Increases the range of the bearer’s nail by 15%, which means that you will be able to keep your enemies at bay and avoid their attacks more often. And also more likely to reach them during jump attacks.
Mark of Pride – 3 Notches
Increases the range of the bearer’s nail by 25%, so an additional 10% nail attack range at the cost of 1 extra Notch.
Flukenest – 3 Notches
Transforms the Vengeful Spirit spell into a horde of volatile baby flukes. Which sacrifices range and consistency for triple damage. Useful against boss fights.
Quick Focus – 3 Notches
Increases the speed of focusing SOUL, allowing the bearer to heal faster. Great for tight situations and fights where healing will be near impossible.
Deep Focus – 4 Notches
The bearer will focus SOUL at a slower rate, but the healing effect will double. Costly for most at 4 Notches but might come handy for others.
Lifeblood Heart – 2 Notches
When resting, the bearer will gain a coating of lifeblood that protects from a modest amount of damage. Useful if the player has a caster based build.
Lifeblood Core – 3 Notches
When resting, the bearer will gain a coating of lifeblood that protects from a large amount of damage, for an additional Notch. Ideal for the caster based builds.
Grubsong – 1 Notch
Gain SOUL when taking damage. Learn to make something good come out of a bad situation. It’s a very useful Charm given that it is only taking up 1 Notch.
Grubberfly’s Elegy – 3 Notches
Imbues weapons with a holy strength. When the bearer is at full health, they will fire beams of white-hot energy from their nail. Giving you ranged attack, which can be quite useful depending on playstyle or situation.
Hiveblood – 4 Notches
Heals the bearer’s wounds over time, allowing them to regain health without focusing SOUL. Situationally useful, because it can only regenerate 1 mask at the cost of 4 Notches.
Spore Shroom – 1 Notch
When focusing SOUL, emit a spore cloud that slowly damages enemies. Can be quite useful in certain situations, especially due to the low Notch requirement.
Sharp Shadow – 2 Notches
When using Shadow Dash, the bearer’s body will sharpen and damage enemies. Can be combined with Dashmaster for additional damage. Will cause your playstyle to change to some extend though.
Nailmaster’s Glory – 1 Notch
Increases the bearer’s mastery of Nail Arts, allowing them to focus their power faster and unleash arts sooner. Making easy work of challenging situations.
Dream Wielder – 1 Notch
Allows the bearer to charge the Dream Nail faster and collect more SOUL when striking foes. Making it one of the most effective SOUL gathering Charms. The only downside being that the player must be standing still to use it.
The Grimm Troupe Charms
Unbreakable Heart – 2 Notches
Increases the health of the bearer by 2 masks. Useless in fragile state for general use.
Unbreakable Greed – 2 Notches
Causes the bearer to find more Geo when defeating enemies by 20-60%. Useless in fragile state for general use.
Unbreakable Strength – 3 Notches
Strengthens the bearer, increasing the damage they deal to enemies with their nail by 50%. Useless in fragile state for general use.
Dreamshield – 3 Notches
Conjures a shield that follows the bearer and attempts to protect them. Really a luxury item, but can be useful for certain individuals with Notches to spare.
Weaversong – 2 Notches
Summons weaverlings to give the lonely bearer some companionship and protection. At 2 notches making it a good utility summon Charm to dish up some extra damage.
Sprintmaster – 1 Notch
Increases the running speed of the bearer, allowing them to avoid danger or overtake rivals. Pretty straightforward.
Carefree Melody – 3 Notches
Contains a song of protection that may defend the bearer from damage. An additional protection Charm that can be used in addition to other Charms.
Other Hollow Knight Resources
Hollow Knight Steel Soul Guide Rs3
Full Map V1.7 & Hollow Knight Reddit
– Hollow Knight – OST [Relaxing Edition 1.0]
– Hollow Knight – OST [Relaxing Edition 2.0]
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